I just wanted to make a post about why I've been MIA, and I technically should've posted it first yesterday instead of my laptop post but as you can see I was so excited to show off my new toy. Anyways I know I've missed a couple of posts for the last couple of weeks and all I can really say is that school has kicked my butt and then last weekend I was sick. The really interesting part is that I was so bummed out because the week before last I was on Sims all weekend, even in our Disney story world. However, I was in a build mode building a layout of a police station that I want to build in real life. A little background information regarding the police station is that I'm currently in an infrastructure class and our assignment was to pretend our city has approved a budget to build a new police station and we had to make the plans, figure out who was going to help partner in the building, and so on. Well, I went way overboard with this paper because I love building stuff! I had schematics that I found of previous police stations that were planned for other states and then I used them to build a layout in Sims 4! I love it and I want to go back into my game and remodel it into something for someone to eventually live in. The only part that I don't love is the roof but that is nothing new, I suck at roofing.
I actually had this post written and mostly done and ready to post explaining all of this but I never actually finished it and posted it. To be honest I was just so nervous and a little ashamed of the creativity that I used in my paper. The day that my paper was due I was so nervous and kept rewriting it and adding to it before my class because I felt like I didn't have enough of the terminology since the paper was supposed to be focused on PPP, Public-Private Partnerships. And I added a Sim build that I spent literally all weekend on to a paper for my master's program for a professor who I've never had before! I was just so nervous about this thing that I couldn't look at sims. The following week I skipped class because I was scared to get my paperback. I was so proud of this work that I did and I didn't want a grade to reflect back to me anything less than 100% because it was so good. Well this week I went to class prepared for the worst since to me it was a masterpiece but who knows what my professor will see in it. Guys! I got 100% on it! I've learned that it is okay to come out of my bubble and try something new, and it will pay off! I loved this paper so much. So this post doesn't have a single thing to do with our Disney story but I want to show off my police station that I built that helped me get 100%.
The Build
I never build anything I usually get stuff off of the Gallery and just edit it how I want it, I love shells because I love decorating them. Don't get me wrong I love building too, I just hate when it comes to roofing. I wish we had an automatic roofing button so, so much. Anyways let me show you a little of what I built because I truly suck at roofing my Sim builds. Even in the picture below I adjusted the roof a little bit more since it was taken but still not the most beautiful roof.
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I know the roofing sucks but here's the outside of my police station |
This isn't the first thing I've ever built but it is the first time that I ever had the opportunity to build something to use for school. Plus I actually love how it turned out. It's just the roof that I'm not excited about. I did modify it a little bit but roofing just isn't my specialty. I really wish there was an auto roof option in Sims 4, I believe it was Sims 3 that had that option.
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Front Door View |
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The Rear of the Building plus the Sally Port |
With this build, I also learned some of the specific terms that were in a build like this, such as sally port. A sally port in my mind is kind of like a garage where you can pull in to a walled-in area where you can safely get detainees out of the vehicle. I put this in the back of the building and walled in one area. For my paper, I even had a place to actually build it and it would've been able to access the building from all sides because there would be a street in front and behind the building. So the build itself is just an idea of how I want the building not really the outside. Ideally, I would've had the building itself go down a level, at least this part of the building where official personal would walk into the building so when coming out of vehicle you just walk straight in not up the steps but I wasn't sure how to do that in the game, I might try remodeling it when I go back into the game so that area of the building is on a flat surface so you can walk straight into the building from the outside. In my head, I was really picturing this room when you walk from the sally port and into the police station to be on the same level and once inside when leaving the processing room you would have to go up some stairs. The processing/detaining room is shown below, it is what you walk straight into. Throughout the build, you will see a lot of blue, yellow, green, and white because these are the main state colors, along with the university's colors within the state. I've tried to keep it as close to resembling the real-life version that I would want to build if it was a real project.
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The Processing/Holding Room |
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Investigating Teams |
For the investigators where they are broken down into teams, I went ahead and set them up under colors. So each color rug represents which color team they are, we have the Blue team, Red Team, Green Team, and Orange Team. I thought this would be fun and also add some color to the room. This room is straight across from the processing/holding area. Behind the doors on the left corner are two managers' offices. I tried to give them their own character yet still match one another so they are mirrored images of one another. Then right before you leave the room to go into the hall (not in the picture above) there is a rectangle and area and its set up as an interview room. There are two formal interview areas and one area to watch from. To get to the interview rooms you can walk from the hallway right into them but to get into the middle room you have to step into this room (above) to get into the middle room where you can watch the interview going on. There is another door on the top right corner that you can't really see in the picture above but that door leads you to a meeting area where everyone working on a huge case can meet and go over everything that has been founded.
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Manager's Office One |
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Manager's Office Two |
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Formal Interview |
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Investigating Meeting Room |
The next room that is right by all of this is the gym/locker room. I wanted them to have everything that needed to exercise and let off steam. So we went all out when adding workout equipment. I had a locker room in the hallway that you can't really see in the picture for both males and females. Then there is another door in the front right behind the camera for this picture is another bathroom.
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Gym |
Across the hall from the gym was the evidence room. The layout over here was pretty cool because you have the area where you check in evidence, then the lab to test evidence, the main evidence holding area, and then a drug room. I had a lot of fun just throwing everything in the room that looked like evidence and just really fills up the rooms.
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Lab |
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Evidence Room |
I also have pictures of the records area. This area is where a lot of the administrating area goes on such as record keeping, answering phones, and paperwork. There are two offices in this area and then a breakroom area straight across from it with a little kitchen area.
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Records Keeping Area |
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Records Keeping Manager |
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Breakroom Area |
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Kitchen Area |
One of my favorite areas in this build was the informal interview areas. Since it was informal I felt like it should be relaxing and something that helped people get comfortable so they will talk more. There were two of them and one had a window. This one ended up being my favorite. I think it was nice to see.
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Informal Interview Room |
The rest of the pictures are going to be backed out so you will see more rooms and some that I listed out above. There are just so many different things that I have in this build that I could spend all day just talking about everything here. I'll add a little more detail in the captions here and there. You'll also see that it is overall a very colorful building and that is the biggest thing I think stands out but I think a police station should be colorful and vibrant, but I think everything should be that way. The pictures below I'm going to try to go from the front of the building to the back to help see the layout a little bit better.
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Here is what you see when you first walk into the building |
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Informal Interview Area and Paperwork Area |
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Breakroom/Paperwork Area/Formal Meeting Area/Bathrooms |
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Chief's Offices/E-Division/Formal Meeting Area |
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E-Division/Training Room/Formal Meeting Room/Locker Rooms |
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Evidence Rooms/Lab/Gym |
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Reports Room/Detainee/Processing Room/Investigating Room |
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Detainee/Processing Room/Supervisor Office/ Bathroom/Electrical Room/Equipment Storage |
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Back Patio/Investigating Room/Supervisor Offices/Investigating Meeting Room/Meeting Hall/Formal Interviews |
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Investigators |
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Gym |
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